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Walkthroughs for custom maps.

#2490
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Marlo_Stanfield
It's just that even looking at this map in the editor makes it seem difficult. I don't feel like putting in the effort :)

The thing is, the map looks challenging! :)
Sometimes you want to play something at a relaxed pace, but right now I want something more complex.
I've already played through something similar from Chinese cartography, but I think this particular map will take me even longer in real life.
I don't rule out that it might be next on my list, but only if I have some free time, which is a problem :(

Added after 23 hours and 35 minutes
Map Diablo or Dark Man
/topic/at/1034979/

Played for the first two game days - spent an evening doing so :)
The results look good at first glance:
- Aine reached the safe zone near the Titans in two days, managed to get the sword from AoTD, i.e., they escaped from Dessa,
- Luna got all the good skills for leveling up, and on the third day she reaches the Castle to restore mana,
- Pyrr levels up to level 5-7 in two days and can defeat 12 ifrits (the most difficult battle) on the fifth day and free Zidar.
If the path for Luna and Aine is more or less clear, as there's a corridor, then Pyrr's path is unclear. The main goal is to defeat the ifrits and free Zidar, but it's not yet clear what level we need to do this and on which day.
But after completing the second day, weaknesses become apparent, and I will have to replay from the beginning, and here's why:
1) Incorrect skill development for Pyrr. Now I understand that with the 5-7 available upgrade levels, it's best to max out Expert Artillery; this immediately increases the army's offensive power in the first week, and it's also desirable to improve tactics (to target archers, but this isn't the most important thing) and expertize logistics (speed first). Instead, I grabbed Fire (not knowing if it would be given later) and Earth right away (which is located near the respawn point slightly higher up in the hut), and as a result, Pyrr shoots at half strength, and it's impossible to defeat the ifrits without losses.
2) Aine ran out of mana at the end of the third day, so it won't be possible to take the nearest Tower without losses, and she needs to take it without losses, meaning saving somewhere before that.
3) Luna also ended the second day with only 19 mana, which is not enough, since there are still Archdevils and Green Dragons ahead, which will require mana. In addition, unfortunately, Earth was the last skill obtained, so it hasn't been expertized yet, and it's impossible to cast mass slow on the Archdevils, for example. And it's questionable what skill Luna should choose: Air (as a mage in her collection), Attack (since we're fighting fairies that don't retaliate), or Sorcery (+15% to spells - looks weak, but nothing better has appeared yet).
It remains unclear whether to get the artifact for morale for Aine (instead of Knowledge or Magic Power), and the biggest question is Pyrr's route for leveling up and freeing Zidar in Inferno.
In addition, I had to spend about 30-40 minutes testing starting saves for Luna and Aine's development, taking into account obtaining skills through events, and there isn't anything better yet (either Luna levels up great, but Earth appears late, or Aine doesn't get Water). It seems like I need to restart and look for an optimal starting save.