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Started slowly, clearing blocks in my home Dungeon – mostly speed and ranged units, Tant was smoking and Brissa was working, slowly losing bones. The Crown +4 on level 122 sharply increased the tempo, and the treasure hunt began. On level 134, the opponent takes the main base through a Gate of the Abyss and sets off in search of more, but on the explored territory, I caught him with a scout:

...and Kirr buys his way out with 2 angels and 9 horns. After thinking for a couple of turns, the opponent concedes. Thanks for the game!
...and Kirr buys his way out with 2 angels and 9 horns. After thinking for a couple of turns, the opponent concedes. Thanks for the game!
