But this doesn't negate the fact that his decisions are generally (in almost 100% of cases) good. His subconscious is working. So, I like the direction of his thinking here.
Basically, what I want to say is this:
Full randomness can always be ideally mitigated not by completely banning randomness, but by using pseudo-randomness. And if done properly, this idea can be further developed in this direction.
That is, the principle remains, but its activation cannot exceed certain critical thresholds - in our case, the obvious ones have already been mentioned:
1) A solo stack does not trigger morale in the first round.
2) Out of five stacks, at most one triggers morale in the first round.
I would suggest thinking further about something more universal, like a maximum of [percentage of morale multiplied by 2 or 1.5] in all other rounds (including human battles).
The path of pseudo-randomness was once applied in Dota and made the game much better.
Wild critical hits stopped occurring one after another, misses and dodges stopped triggering endlessly.
All these <5% probabilities are fun to watch from the outside (and preferably from a great distance), but when it negatively affects someone in tournaments, which, for example, regularly happens in Hearthstone, it actually looks like madness.