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slow neutral creatures run towards the closest one. For example, if you have elves and centaurs (at the start), place the elves above and the centaurs below. And separate one of them. Have them run forward. And the neutral creatures will rush towards him in a diagonal line:D, which gives the archers one or two extra turns. It's very useful and often helps.
Or, you can send your flying unit to the rear of a slow-moving enemy. And as long as their morale doesn't break, there are no problems. A lot depends on the terrain of the battlefield. You can come up with some clever tricks sometimes... But the best tactic is a berserker against dendroids... They'll hit each other and stay together forever... :D