Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
Heroes 5 – “A masterpiece or an unfinished product?”
Panic is not unwarranted. Moreover, these are the largest websites, and they shape the public's opinion about the game. The fact that saveheroes.org has already been visited by over 40,000 people, and over 2,000 signatures have been collected, is something to think about.
As for the voting, I'm in favor of option 3. I'd rather wait, but let them release a masterpiece. After all, can you name even one Blizzard game that was released on time? But they all became masterpieces.
As for the problems, the main problem, in my opinion, is the skills. There are outright overpowered skills and outright useless ones. Plus, the skill system, where they offer random skills... Here's an example. A Ranger can get Absolute Luck at level 5!!!! And how do you balance that? Every hit with luck is overpowered. Or Tent/Ballistics – if you get this skill, you'll be able to resurrect dragons/kill dragons, but if you don't, you'll feel like an idiot.
There is a solution, though. But then everyone will complain about it being an RPG. Namely, give players a choice of all the skills (like in Neverwinter Nights) and let the player choose what they need. Reduce the number of levels for upgrading, for example, to 20, and let them choose the most essential ones. Then the game will become very tactical. You can really assess the player's potential. If they do that, I'm all for it.
It would be good to return to the classic hero interface. Because the one proposed by Nival, in my opinion, is terrible. Or, better yet, remove all the buttons and assign all the controls to the mouse (again, Neverwinter Nights). I would choose the classic hero interface.
And, of course, increase the size of the battlefield.
And abandon area-of-effect attacks by units. This is the worst simplification of tactics. You hit a dragon, and everyone gets roasted. You need to distribute damage with your troops wisely, and not suffer with this nonsense.
Remove the racial special abilities, except for necromancy. It turned out to be nonsense. There are racial special abilities, but the magic is the same for all races. It's stupid.