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Reima’s Shards

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Beliefs
Cleansing FlameThe character can use the abilities of the flame cult, but only if their humanity points are at maximum.
Additionally, they receive an extra attribute — faith.
Flame Cult (Larian)
Ice HeartImmunity to water element damage and negative effects, diseases, and northern elemental manifestations. The character can use Frostrime abilities. Frostrime (Darkiria)
LycanthropyWhen the character's health drops to 40% or lower, they can transform into a werewolf (the chance to resist transformation equals the will value). In this state, the player loses control over the character, and the character receives +5 beast points. Additionally, base parameter values derived from strength are increased fourfold.
This ability can be used at any time at your discretion.
Humans
Church of FurigijaHumanity cannot drop below 10; the character can restore health to themselves and allies outside of combat without spending resources. All
Yanagi+1 to will checks for each unit of will, +1 to evasion for each unit of agility, ability to deal full physical damage to yokai and other supernatural enemies; immunity to true damage.Nihon
MuneshigeImmunity to air and water elements, +12 wisdom, +12 will.Nihon
Yamashiro+0.5% health for each attribute point; +2.5% damage for each ability point; +1 speed for each skill point.Nihon
Enclessian Faith+75 will.All
KirishimaImmunity to darkness element, +25 intelligence, agility or charisma; +1 CP, +3 AP, +1 HP.All
Harmony+10 to all attributesAll
Traditions+35 to a chosen attributeAll
Innovations+1 CP, +3 APAll
Nihilism+4 HPAll
SuperiorityThe character receives twice as much experience.All
Asceticism+5 AP, +2 HP, +1 CP, +25 XP, +3 movement speed, renunciation of rewards and inability to use money except for satisfying the character's basic needs.All
Discipline+10 to accuracy, evasion and will/endurance checks for each companion in battle (limit: 80)All
Waywardness+50% to all parameters and +4 movement speed if the character acts alone.All
Freedom+6 movement speed and +20 to a chosen attribute. All
Creation+6 APAll
DestructionDamage is increased by 50%, additional attack, range of any weapon is higher by 4, area of effect of negative spells is increased by 2.All
Quest for Knowledge+10 wisdom. +1% experience gained for each unit of wisdom. Two characters with this belief can teach each other what they know themselves. Applies only to abilities obtained during the game.All
Master of One's DestinyFate map of your choice (effects are determined randomly); ability to renounce one, several or all maps; the character survives one fatal wound.All
KarmaAfter the character's death, their total attributes and ability/skill points are transferred to a new player character. Standard options are not used in this case.All
IkigaiHumanity cannot drop below 10; "strength of spirit" perk.All

Perks
Specialist+15 intelligence; the character gains the ability to repair complex mechanisms.
Endurance+35 endurance, +35 immunity, +35 to will checks.
Body Strength+10 health for each unit of strength; +1% melee damage for each unit of strength.
Mind Strength+40% magical energy; +40% magic power; +5% spell effectiveness for each unit of intelligence.
Spirit Strength+20 barrier (health) for each unit of wisdom; +1 to will checks for each unit of wisdom.
Mental DisorderAdditional belief.
Attractiveness+100 charisma checks in specific situations.
Creativity+2 CP.
Craftsman+15 strength; ability to repair simple damaged equipment outside of combat.
DynastyAfter the character's death, all their property is transferred to a new player character
Nimbleness+8 movement speed
Eagle Eye+6 range for attacks and spells
RetributionIn case of a successful evasion, the character performs a counterattack; this attack never misses.
AmbitionThe cost of new abilities is twice as low.
Greed+100% to the reward amount for completing a quest
DexterityThe character can shoot or cast spells and move simultaneously.
Skillfulness+1 evasion for each unit of agility, +2 movement speed.
Concentration+1 accuracy and perception for each unit of perception.
Unshakable Mind+40 magic power and +40 to will checks.
EnlightenmentImmunity to mind-affecting effects.
Education+3 AP and +3 HP
Light Feet+3 movement speed, immunity to slow or immobilize.
ResourcefulnessThe character can change styles and/or weapons without spending their turn.
DuelistAll rolls are twice as high in one-on-one battles.
Imitator+100% accuracy if it is lower than the opponent's evasion;
+100% evasion if it is lower than the opponent's accuracy;
Final accuracy and evasion results cannot exceed the maximum values of the opponent's similar parameters.

Starting Item
Money+500 Larian rumies at start.
Some BookA book, reading which will give only one character +1500 exp.
Flask of Demonic BloodEither extends the character's life, increases their maximum health by 1-100% and gives 1-5 demon points, or kills them.
Potion Set2 health potions (100%), 2 magical energy potions (100%), 2 full healing potions (removes negative effects, including diseases, poisons, etc.), 2 purification potions (restores 1 unit of humanity).
Northern EquipmentSlows the rate of endurance decrease by half, -25% damage from water and northern creatures.
Eastern Equipment+2 additional humanity points (not restored, no additional bonuses), -25% damage from fire.
Western Equipment-25% light, dark, physical, magical and ephemeral damage.
Southern Equipment+3 movement speed, -25% damage from air.
Spellbook+3 AP for spells.
Shooter's EquipmentHigh-quality ranged weapon (bow/crossbow/firearm).
Modern WeaponEphemeral/kinetic weapon of choice at start; this perk is necessary to start with this type of weapon, provided it is not granted by other bonuses during character creation.
Melee WeaponHigh-quality melee weapon.
Accessory+15 to a chosen attribute.
Fragment of the PastPhotograph of Sonata Reime from the time of her rule over the empire.

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария