| Cleansing Flame | The character can use the abilities of the flame cult, but only if their humanity points are at maximum. Additionally, they receive an extra attribute — faith. | Flame Cult (Larian) | |
| Ice Heart | Immunity to water element damage and negative effects, diseases, and northern elemental manifestations. The character can use Frostrime abilities. | Frostrime (Darkiria) | |
| Lycanthropy | When the character's health drops to 40% or lower, they can transform into a werewolf (the chance to resist transformation equals the will value). In this state, the player loses control over the character, and the character receives +5 beast points. Additionally, base parameter values derived from strength are increased fourfold. This ability can be used at any time at your discretion. | Humans | |
| Church of Furigija | Humanity cannot drop below 10; the character can restore health to themselves and allies outside of combat without spending resources. | All | |
| Yanagi | +1 to will checks for each unit of will, +1 to evasion for each unit of agility, ability to deal full physical damage to yokai and other supernatural enemies; immunity to true damage. | Nihon | |
| Muneshige | Immunity to air and water elements, +12 wisdom, +12 will. | Nihon | |
| Yamashiro | +0.5% health for each attribute point; +2.5% damage for each ability point; +1 speed for each skill point. | Nihon | |
| Enclessian Faith | +75 will. | All | |
| Kirishima | Immunity to darkness element, +25 intelligence, agility or charisma; +1 CP, +3 AP, +1 HP. | All | |
| Harmony | +10 to all attributes | All | |
| Traditions | +35 to a chosen attribute | All | |
| Innovations | +1 CP, +3 AP | All | |
| Nihilism | +4 HP | All | |
| Superiority | The character receives twice as much experience. | All | |
| Asceticism | +5 AP, +2 HP, +1 CP, +25 XP, +3 movement speed, renunciation of rewards and inability to use money except for satisfying the character's basic needs. | All | |
| Discipline | +10 to accuracy, evasion and will/endurance checks for each companion in battle (limit: 80) | All | |
| Waywardness | +50% to all parameters and +4 movement speed if the character acts alone. | All | |
| Freedom | +6 movement speed and +20 to a chosen attribute. | All | |
| Creation | +6 AP | All | |
| Destruction | Damage is increased by 50%, additional attack, range of any weapon is higher by 4, area of effect of negative spells is increased by 2. | All | |
| Quest for Knowledge | +10 wisdom. +1% experience gained for each unit of wisdom. Two characters with this belief can teach each other what they know themselves. Applies only to abilities obtained during the game. | All | |
| Master of One's Destiny | Fate map of your choice (effects are determined randomly); ability to renounce one, several or all maps; the character survives one fatal wound. | All | |
| Karma | After the character's death, their total attributes and ability/skill points are transferred to a new player character. Standard options are not used in this case. | All | |
| Ikigai | Humanity cannot drop below 10; "strength of spirit" perk. | All |
Perks
| Specialist | +15 intelligence; the character gains the ability to repair complex mechanisms. | |
| Endurance | +35 endurance, +35 immunity, +35 to will checks. | |
| Body Strength | +10 health for each unit of strength; +1% melee damage for each unit of strength. | |
| Mind Strength | +40% magical energy; +40% magic power; +5% spell effectiveness for each unit of intelligence. | |
| Spirit Strength | +20 barrier (health) for each unit of wisdom; +1 to will checks for each unit of wisdom. | |
| Mental Disorder | Additional belief. | |
| Attractiveness | +100 charisma checks in specific situations. | |
| Creativity | +2 CP. | |
| Craftsman | +15 strength; ability to repair simple damaged equipment outside of combat. | |
| Dynasty | After the character's death, all their property is transferred to a new player character | |
| Nimbleness | +8 movement speed | |
| Eagle Eye | +6 range for attacks and spells | |
| Retribution | In case of a successful evasion, the character performs a counterattack; this attack never misses. | |
| Ambition | The cost of new abilities is twice as low. | |
| Greed | +100% to the reward amount for completing a quest | |
| Dexterity | The character can shoot or cast spells and move simultaneously. | |
| Skillfulness | +1 evasion for each unit of agility, +2 movement speed. | |
| Concentration | +1 accuracy and perception for each unit of perception. | |
| Unshakable Mind | +40 magic power and +40 to will checks. | |
| Enlightenment | Immunity to mind-affecting effects. | |
| Education | +3 AP and +3 HP | |
| Light Feet | +3 movement speed, immunity to slow or immobilize. | |
| Resourcefulness | The character can change styles and/or weapons without spending their turn. | |
| Duelist | All rolls are twice as high in one-on-one battles. | |
| Imitator | +100% accuracy if it is lower than the opponent's evasion; +100% evasion if it is lower than the opponent's accuracy; Final accuracy and evasion results cannot exceed the maximum values of the opponent's similar parameters. |
Starting Item
| Money | +500 Larian rumies at start. | |
| Some Book | A book, reading which will give only one character +1500 exp. | |
| Flask of Demonic Blood | Either extends the character's life, increases their maximum health by 1-100% and gives 1-5 demon points, or kills them. | |
| Potion Set | 2 health potions (100%), 2 magical energy potions (100%), 2 full healing potions (removes negative effects, including diseases, poisons, etc.), 2 purification potions (restores 1 unit of humanity). | |
| Northern Equipment | Slows the rate of endurance decrease by half, -25% damage from water and northern creatures. | |
| Eastern Equipment | +2 additional humanity points (not restored, no additional bonuses), -25% damage from fire. | |
| Western Equipment | -25% light, dark, physical, magical and ephemeral damage. | |
| Southern Equipment | +3 movement speed, -25% damage from air. | |
| Spellbook | +3 AP for spells. | |
| Shooter's Equipment | High-quality ranged weapon (bow/crossbow/firearm). | |
| Modern Weapon | Ephemeral/kinetic weapon of choice at start; this perk is necessary to start with this type of weapon, provided it is not granted by other bonuses during character creation. | |
| Melee Weapon | High-quality melee weapon. | |
| Accessory | +15 to a chosen attribute. | |
| Fragment of the Past | Photograph of Sonata Reime from the time of her rule over the empire. |