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Well, the guild of mages can be replaced with other buildings, and magic schools can be replaced with new abilities, like battle cries and so on. But if the neutral faction is implemented like any other, then all the neutrals will have to be divided into different races, like the mummies in Necropolis (in the original, they are listed there, which is why Markel could recruit them into his army).
I meant to give the faction a new name, not to torture the neutrals. (for example, RACE_SANCTUARY). I tried to create Sanctuary before, using RACE_SPECIAL and TOWN_SPECIAL, I went through every file, added it everywhere I needed to, but I got stuck on the files in the UI - there, for the settings in the main menu, you need to write not only the faction IDs, but also unique names for the lines under these factions, like faction_stronghold. Naturally, I didn't have them. So I thought, would it work to add them through the exe. And at the same time, I wanted to add a bunch of new abilities, spells, artifacts, and give Sanctuary a racial ability. Is this possible?