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NCF – Extended list of Neutral creatures.

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#1866
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psatkha
On the previous page, the message numbers are 1805 and 1811!

The names of new creatures are not stored in the .exe file; they are all in separate .txt files, and the .xdb file contains links to them!

If you decide to create new creatures, you can experiment with the creatures from my page (link in my signature)! :smile13:
By "names," I mean not the in-game names, but the so-called IDs, like CREATURE_PEASANT. I also know that all the names are stored in the types file, but as for spells and skills, their effect is not specified anywhere, i.e., how does the game understand that if there is a HERO_SKILL_OFFENCE skill, it should increase the hero's attack?

Added 1 minute ago
psatkha
Creature names are defined in .txt files, and links to them are in .xdb - in game.exe [you can make changes with any hexadecimal editor, i.e., without decompilation] - the maximum possible number of creature identifiers, which are described in the corresponding .xdb, has simply been increased.
What do you mean by a hexadecimal editor? Give a specific working example, and I'll back off. It shouldn't be that difficult.

Added 5 hours 9 minutes ago
Uriel Septim X
you need to look at it and analyze it yourself
based on my experience with Disciples 3, I can say that there may be several extra lines with unclear 4-digit numbers at the beginning
I opened it with Visual Studio 2017
I installed Visual Studio, but when I run it, it says something about an entry point in the procedure... Does this program have no problems running, or does it require some kind of workaround?