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Just pure over-optimization, enough for at least 5 more turns. With a rollback to turn 4900, I had 114 - 8 heroes (including Moner and Luna!), and still a decent amount of money, with an external market near the road. In the second week, I gathered 30+ ducks from 2 zones, and on turn 127, Moner, with 14-10 combat and experience, cleared a level 3 Earth Utopia (the first and only one in the game). I got +6 attack, +4 defense, +3 attack:D. Then, on turn 131, Moner takes a treasure chest for 100 storms for the entire 4th level. On turn 132, I move from the central town to the fork in the underground, where there's an uncaptured guard of 3K. I realize that this leads to Anton's nearest computer (which is a dungeon - I need to take it!), and I spend the night in the underground gates. On turn 133, I attack the last Muavs (with Moner at 3200, the road is very long, which is why it wasn't cleared before) for this dungeon, and they surrender. It turns out that in this dungeon, Anton built (for me) a full control structure. By this point, I had only managed to place a GM2 in my main town. Why build a GM if your opponent will do it for you?)) It feels like a payback for the recent game with Dark in the Yara tournament. Thanks for the game!