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Walkthroughs for custom maps.

#2430
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Marmot
Congratulations! I've just started. I'm exploring the area around the 2nd Citadel, and I don't know how to defeat the archangels guarding it and the blue tent. I've gathered all the hidden creatures (did the author play "Paragon"?), but the army is still too weak, and I only have one goblin dwelling and the same goblins in the first Citadel (I checked in the editor that it will be gradually built, but it's so slow...).

Spoilers!!!
I don't remember exactly, but for the 2nd Citadel, you need to explore the surrounding area, gather everyone you can, then the most important thing is to go underground and reach the bear dwellings (some will join + 7-8 dwellings in 2 weeks). Then, go to the fort and upgrade the bears. In the end, you'll have about 25-30 gray bears + a berserker against 7x4 archangels (or something like that). In the tactics, hide the bears in the corner near the supply cart and place 6 stacks of berserkers, each with one goblin. Target the archangel closest to the bear. The result of the battle is that only the berserker dies, and the bears are unharmed (and even if you lose 1-3 bears, it's not critical). That's how I did it, but I think you can do it faster without upgrading the bears (but there will be losses). Here's what's important, and don't miss it! Always leave a free slot for Oris, because in the middle of the map, she needs to gain the "Scholarship" skill to re-educate everyone!!! You don't need to take Navigation and Pathfinding for Kreg on skills (there's no need, only if you need speed). Take Earth + Water + Wisdom + Attack + Logistics as usual. I also took Fire (mass berserk, blindness-strike without retaliation, mass curse, etc. - all of this will be needed) and Tactics (also not unnecessary on the map) + Ranged Attack (because we have 3 ranged stacks - orcs, cyclops, and titans in the end). You don't need to take Intelligence; there are doublers on the map, and Air is also not needed.

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