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(To Tame a Land)
I also downloaded it, but haven't played it yet: I've been away from the game lately. When I get back into it, I'll give it a try. The discussion shows that the map, at least, is worth checking out, despite the depressing Dungeon (it's just that some areas are densely populated, while others are empty).
I finished the map sometime around the 16th month. As I wrote earlier, the map is inferior to Wayfarer in many respects, including the difficulty of the battles.
The map is not difficult, as I said, it's quite passable. After Inferno, you need to go into the yellow one-way teleport, and it takes us to the snow-covered valley of heroes, where we need to kill the anti-magic garrison without losses. To do this, don't forget to take meat (wolves and goblins can be bought in advance from the Citadel, and they will be eaten instead of archers). Here, we also get the Book of Air + Orator's Hat + Angel Wings, which they immediately offer to exchange for the Town Portal spell. This can be done if you want to follow the game's corridor. But I didn't exchange them, and instead distributed these artifacts and flew around the map as I pleased (I don't know if the author intended this or not). After that, everything is very simple, and you don't need to keep track of the timing: we drive along the hills, capture the plains with angel dwellings (and the angel Castle in the Dungeon), 750 Azure Dragons, importantly: we take the army from the garrison behind the Azure Dragons, and we get the Vulnerability Medal. You can only do part of the quests, because the most important thing is to take the central Castle. With the knowledge of the Berserker, this is not difficult to do, especially since there is no hero in the Castle, only neutrals. In short, the final part of the map turned out to be rather bland and not difficult. The beginning and middle of the map were, in my opinion, more interesting.