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#372
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Jelen117
Bad map, but the cap taken at 136 in the second Dragon Utopia allowed for a quick ramp-up and catching up to the opponent. It looked like 15 gr. bears at 211. Thanks for the game.
Many things worked out: three well-leveled heroes, gathered resources for many upgrades, controlled a large territory. I managed more or less to clear objects scattered in different corners without taking too many unnecessary losses.
But as soon as the timer ran out in the late game, everything stalled, and mistakes started pouring in at every step, each one worse than the last. The good thing is that it's exactly in such games where real experience is gained, without which increasing the speed of play without a significant loss in quality is hardly possible.

Thanks for the game!

A couple of notes for memory:
1) The hero in the garrison doubles mana first (top, not bottom)
2) The haste spec works quite... confusingly. But it's cool
3) Building a Mage Guild early in the Tower is very good. It would be even better not to forget to build a library there by at least the n-th upgrade :D
ICQ 289320583