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Gladiator

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#12
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I banned the heroes (let's see how the tests go). I updated the links. I downloaded the Arena – it looks a bit confusing at first, but I think I found the armies. As far as I understand, they decided not to overcomplicate the army balance and simply set up identical armies (with the exception of low levels – there are differences of a few units there. Also, the Conflux is different, of course, slightly). The armies here are much more powerful than in our Arena, which will probably weaken the mages even more (unless we give them more stats or bring back the explosion and summoning spells). I'm not using this balance yet; we'll see what happens. There was also a suggestion to remove the tavern, which allows you to choose between buying a starting skill or buying another hero. And considering the starting skills of the starting hero, it could be a student who learns all the low-level spells from the heroes that arrive (I don't know if this will solve anything, but if you level up such a hero, you can even learn level 4 spells, but it will take up one slot of the main hero's knowledge). You could remove the spellbook from everyone – then it won't be possible to learn new spells, but you'll have to remember to buy a spellbook for the main hero. Or you could remove the tavern altogether. For now, I've just reduced the extra gold so that you can't buy many heroes, and I've moved everything needed for bonuses to the second Pandora's Box.

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