In my opinion, it’s worth resetting the starting skills of heroes. In the very first test generation, I got a dream team: Ash (hello, Eagle Eye), Axis (hello, Mysticism), Fiora (hello, Scouting), Ksarphax, and Kalx (another hello to Scouting) :). Jelu and Dragon are banned, but it’s easy to get Kilgor (+5 attack/defense and +10 damage to bears) and Adrianna (Wisdom and Fire Expert at level 1 = with the purchase of 2 skills, all 8 slots are filled after leveling up, while a regular hero has 7 slots). It’s unclear why the second city in a chain of five is made random; the whole benefit of these cities is their Guild Masters. As a result, one player randomly gets a swamp and is out of luck in terms of the variability of high-level spells, while the other gets a city with a Guild Master level 5 and has a choice.
1. One city is the starting city – the rest are fixed – 3 Towers, Inferno, and Castle. Even if the guild system doesn’t work out, you can take key spells from Pandor in the bonuses. But in general, this can be completely balanced by making all cities the same.
2. Regarding starting skills. I thought about removing starting skills altogether, but then the heroes become almost identical – the difference is only in whether they are warriors or mages and what specialization they have. As it is, the difference is greater, but for balance, I don’t know what’s better – on the one hand, there’s randomness in spells, on the other, in sets of artifacts, and on the third – in heroes, etc. Only the appearance of skills is banned. But in general, the option of resetting hero skills is still being considered.
3. It’s more difficult for mages to counter warriors without having Elemental Summoning and Explosion with not very high stats (there is a combination of a lightning amulet and a chain, but if the opponent also has such an amulet, that’s it. There is an option with Berserk, but there is also an amulet and a symbol of knowledge for it, and resurrection and Meteor Shower don’t always save). Therefore, Adrianna may not look like an overpowered hero in testing, even considering the better starting skills – although, of course, more testing is needed. We still need to think about balancing mages and warriors. And Kilgor and the dragon specialist may have to be excluded.

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