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In my opinion, it would be good to reset the starting skills of the heroes. In the very first test generation, I got a dream team: Ash (hello, Eagle Eye), Axis (hello, Mysticism), Fiora (hello, Scouting), Ksarfax, and Kalh (another hello, Scouting) :) Jelu and Dragon are banned, but it's easy to get Kilgor (+5 attack/defense and +10 damage to bears) and Adrianna (Wisdom and Fire Expert at level 1 = you can buy 2 skills and fill all 8 slots after leveling up, while a regular hero has 7 slots). It's unclear why the second city in a chain of five is made random; the main benefit of these cities is their Guild Master. As a result, one player randomly gets a swamp and is stuck in terms of high-level spell variety, while the other gets a city with a Guild Master of level 5 and has a choice.