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I completed the map, and I generally liked it. The final cutscene promises a sequel, so I'll be waiting for it.
I initially tried playing on Hero difficulty, but it turned out to be too difficult for me, especially when, after destroying the catapults, a dwarf runs up to you with 40-60 dragons while Edward is still practically defenseless. In the end, I completed it on Veteran difficulty, which was more manageable, but:
1. The skill distribution for Vittorio was incredibly frustrating. By level 25, he still hadn't learned Shooting and Fire Arrows. Everything else dropped, but not those skills. Light only dropped at level 20, so Overload is essential because of the overpowered griffins, as I mentioned before.
2. The map itself is excellent, but why is there SO MUCH water? A third of the map is completely unnecessary. I understand that it would be difficult to fill it, but it would be better if it were land with quests.
3. Regarding vampirism and regeneration: Vampirism should be removed on Veteran and Hero difficulties, if possible. It makes the game too easy after obtaining it. Regeneration certainly simplifies battles, but, for example, you can still struggle against Tolgar with constant stunning. In addition to vampirism, Sandro's Cloak also makes life too easy (see the screenshot with Tolgar). In the final battle, the dwarves killed themselves with Berserk and Subjugate.
4. I'm not sure if I was just lucky or if it was planned, but I received two Initiative rings in the underwater Temple. After that, all battles became very easy (even the knights and archers had an Initiative of 14 or 15 with Haste).
5. Why can't heroes be re-purchased? I'm just curious.
6. As a separate point, I was able to fulfill my dream and get 50 defense for a hero. I like playing defensively.
Respect to the author.