(To Tame a Land)
I also downloaded it, but haven't played it yet: I've been away from the game lately. When I get back into it, I'll give it a try. The discussion shows that the map, at the very least, is worth checking out, despite the depressing Dungeon (it's just that some places are densely populated, and others are empty).
I've completed more than half of this map: I've defeated the Swamp creatures, Necropolis, Fortress, and Inferno. The map is relaxing; there's a significant increase in resources in the Castles, allowing you to accumulate enough strength. There were only a couple of difficult battles: the last one against the main Inferno, where I barely managed to win even with a Berserker and doubled mana (I had 8 mana left). There was also an interesting battle in a Castle against Fortress, where I had to think and, instead of taking my entire army, only take Cyclops and a few Orcs with a couple of Marksmen into the Castle, because if I took everyone, I wouldn't be able to resurrect them, and I wouldn't have enough mana. In general, there are a couple of interesting battles, but no more. However, it doesn't match the quality or content of Wayfarer. The main drawback of the map is that, for about 6 months (if you're playing for speed) to 9 months (as I am, playing at a relaxed pace), you spend running back and forth across the map because there's no town portal, and the Book of Earth is only obtained after defeating the Inferno enemies. This gets tiring – running back and forth across the map for weeks, completing quests. I'm currently stuck after defeating the Inferno enemies because the only remaining path leads to the lands of the Titans, and there are 7 stacks of 3500 Titans guarding it; I can't defeat them yet (1,000 Bears won't be enough), and I don't have the Vulnerability Medal yet. In general, the map is decent, but don't expect too much from it. What sets this map apart from others (at least, I don't see it often) is the presence of at least two "traps": one on the Inferno, and another on the Cursed Land. They consist of the fact that the hero can only go in one direction (a one-way teleport or walking on water on the Cursed Land in one direction), where he gets stuck, and it takes some time before he can be rescued. Here, you need to think and test to understand who you need to send into such a trap, and who should go to defend the artifacts, etc. I particularly liked this aspect of the map because it made me think. Also, there are many puzzles on the map about how to cross or obtain certain objects (events, Cursed Land, etc., interfere), which may confuse newcomers.