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The roads were a complete failure, but we managed to get 2 Necromancers and 2 Imps. On turn 122, I cut off Kirr while he was rushing, and then there was a final battle with Dimer. Thanks for the game!
The only slim chance was to ignore Kirr at the start and focus on leveling up Deemer (Kirr wouldn't get any Earth skills in the first week, unlike Deemer). Then, I could have had at least three Meteor spells dealing 300 damage each in my army. It would have been better to start with Ivore. :smile39: Thanks for the game.
Нам это идеально подойдёт! (с)
"Совесть - она либо есть, либо её нет" (с) RedWhait HP