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TBM - Tournaments balance mod

#239
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Dyrman
What if you try running it through the NHF MP program, which is in the archive with the NHF mod?
Thank you for your answer; it's clear that you, as the author of such a significant mod as NHF, are knowledgeable about the subject.

I'm curious, do the changes in the TBM mod only apply to the heroes themselves without additional patching, or does it also affect other things, such as:
- Changes to hero skills, abilities, and specializations
- Scripts for certain abilities, such as "dark ritual"
- Prices, stats of units, and buildings
- Changes to spells and their mechanics

Simply put, if everything except the configurations of the starting hero settings works without patching, then that's great. I was planning to use this mod with H240 anyway. By the way, nothing needs to be patched there. I understand that patching is needed so that in single-player maps and campaigns, heroes are not replaced (in 240H) with different ones.