A lot of adjustments were made, technical fixes to the map layout and awkward Town Portal placement. As a result, the map has fast routes and, at first glance, seems unremarkable, but it offers a lot of money and a hidden Phoenix nest. I didn't get to the Phoenix nest; I built up my birds and, in the beginning of the second week, with 4 flying units, thanks to a convenient passage, I entered the main opponent's town – and surrendered. Thanks for the game!
Three surrenders in a row with only one road to the Town Portal. A marathon of pain and technical fixes. The final surrender was enjoyable; Necropolis, Müllich with a king-sized boost. The Necromancer was doing well, the horses were in place, and I thought everything would be great. However, I didn't expect to meet on day 122, which ruined everything. Thanks for the game!