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#298
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Sanin
I've never played Jebus seriously in tournaments (if you don't count the favorites for Castle), but with the appearance of Overlord's Hall, I started to like this build :o So I decided not to discard it.

We restocked everything, and in the end, it turned out quite well. Among the heroes, the most normal one is Nimues; she immediately grabs the chests and levels up logistics. There's a stash of angels, hives, and everything seems fine. On day 114, I break through the snake horde behind the stash; there are unexpectedly many of them (as it turned out later, it was the Castle center). They ate up all the reinforcements except for the copies, and then, as usual, the morale in the stash in the first round. I couldn't kill even one angel. With difficulty, I took it on day 116, then another stash and a consul-minor, and I started to gain momentum, but this morale, of course, cost me a couple of days of tempo.

At the beginning of the second week, I gathered the hives with chains (all minor and pre-minor) and, with 11 angels and 24 ducks, went to Utopia. They gave me Knowledge of the Earth, a hat +10, a bag of gold, and a ring for speed. Later, they added Fire to Knowledge of the Earth. With logistics, I was able to reach a rather distant town near the Guardian, collecting another 7 angels along the way. I replenished Nimues' mana and only reached day 124, but with 18 archers. In the center, I immediately got +6+5+4 all, no control, but on day 125, Nimues reaches the central city, and the entire area had been visible from the scouting since the first week. The enemy hero with a bag was standing in the visibility range, and I was going to reach him through three prisons. The opponent didn't wait until the end of the turn :smile16:

Thank you for the game!
A good setup was ruined by the classic Castle Jebus build. Thank you for the game!