Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
We had some fun. At first, things were tough: long distances, ranged guards. My opponent wasn't in a hurry and gradually started taking objectives. On the 3rd week, he captured the companion tower. Since I messed up with building the guild, I decided to build giants. After that, things went well: in the utopia, I got +12 knowledge, a mage's hat, and I had already built the town portal. I upgraded my wiverns and giants (72 and 12 respectively) and took out my opponent's main hero. Then came a blunder: I wanted to attack the gate of the underworld, where the castle was located, and I charged with my main hero instead of the tower, which my opponent jumped to on the next turn. He didn't have much money, so he only upgraded 5 units. I decided not to let him upgrade further and attacked. The battle was messy, and I didn't have much in terms of offensive magic, except for meteor shower, but I somehow managed to win.