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TBM - Tournaments balance mod

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Nargott
What, then, does strategy degenerate into?
Here! This is the key phrase! And now we can smoothly move on to the question of new tournament formats!
I propose the following:
1) Specially trained people create a map, without regions (or with regions, but with several entrances and exits), without restrictions but with obstacles and mobs. It should also обязательно include various types of storage (preferably with all types). The map must also обязательно include the Tear of Ascha and many witch huts. And in the middle, a mentor (an old man for forgetting skills) (or equidistant from all players). It would be a plus if the map is an island, and "astral gates" are not prohibited.
2) Other specially trained people, who do not participate in the tournament and do not know the participants, test the map, preferably with all races.
3) And only after that, the tournament can begin. Players should not have restrictions; everything should be accessible (here, the concept is flexible, so I will clarify: so that it is possible to capture mines and occupy strategically important buildings, etc. in two or three weeks), the presence of an artifact shop equidistant from each player, and other nuances that do not сильно affect, but do not create a large gap between players.
Another question: in HMM5.5, is it possible to rebuild cities? (I haven't played in a long time, I don't remember well). If so, then it can be added to this mod and "scatter" random cities all over the map to add some excitement.
As an experiment, it will be possible to create various conditions, for example, prohibit a certain upgrade in all castles, or take away part of the resources on the first day of the week, etc.
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь