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TBM - Tournaments balance mod

#227
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Uriel Septim X
If it's too predictable, then the defense is also predictable, hence players can take a step to the right or left of this predictability. Knowing that there will be a demon-engineer, you can take control of the machines, and knowing that there will be control over the machines, you can take the rest of the machines, so that there is a 1 in 3 chance of subduing a ballista.
In general, if we are talking about rushing and other things, it seems to me that this mod could accelerate the development of heroes, so that they meet not in the middle, as it is now (and as practice shows, the middle is different for everyone), but at the end, when the hero is fully upgraded, with all the perks and abilities that the player wanted. And it would be possible to make a huge map, with huge locations and strong mobs (or make it by zones, with the player's Castle in the center, around it a weak zone, around which a middle zone, around all this a zone with strong mobs, and from the last zone a transition to the central zone without mobs, from where you can go to the strong zones of other players), then there would be no rush, as the mobs would not let you through, and it would take a long time to get there, but all races would not be offended, and demons (you could level up Nimue with his special ability), and necromancers (with a large number of mobs, you could raise a sufficient army)
But this is my vision of solving the current situation. And in general, if we are talking about tournaments, then everything should be the same, and only resourcefulness and ingenuity will be the main advantage.

In field battles, there will only be a ballista and a tent, but who will try to control the tent if it heals a maximum of 100 HP (with a ring for 200). But the ballista can do some serious damage. Regarding the map: how much time will it take to play on it? Now, large maps in tournaments are played for 10 hours. And this one will have to be played for about 20 hours. This is very long for the player, the judges, and the viewers.