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TBM - Tournaments balance mod

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#226
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Witness
I'm saying that it's too predictable, and it's very difficult to assemble other builds.
If it's too predictable, then the defense is also predictable, which means that players can take a step to the right or left of this predictability. Knowing that there will be a Demon Engineer, you can take control of the machines, and knowing that there will be control over the machines, you can take the rest of the machines, so that there is a 1 in 3 chance of subduing a ballista.
In general, if we're talking about rushing and other things, it seems to me that this mod could speed up the development of heroes, so that they meet not in the middle, as it is now (and as practice shows, the middle is different for everyone), but at the end, when the hero is fully upgraded, with all the perks and abilities that the player wanted. And it would be possible to make a huge map, with huge locations and strong mobs (or make it by zones, with the player's Castle in the center, around it a weak zone, around which a medium zone, around all this a zone with strong mobs, and from the last zone there is a transition to the central zone without mobs, from where you can go to the strong zones of other players), then there would be no rush, as the mobs would not let you through, and it would take a long time to go, but all races would not be offended, and demons (you could level up Nimue with her special ability), and necromancers (with a large number of mobs, you could raise a sufficient army)
But this is my vision of solving the current situation. And in general, if we're talking about tournaments, then everything should be the same, and only resourcefulness and ingenuity will be the main advantage
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь