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TBM - Tournaments balance mod

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#221
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IMO, there's a simpler way to address the issue of game duration – use smaller maps in tournaments (and generally in online games) than those currently used. As for preventing spamming of the "rush" tactic, this can be addressed by manipulating map templates – by playing with the relative positions of different zones and the difficulty of traversing between them.
P.S. I am definitely against forcing heroes to engage after a certain time – I think the absence of excessively large territories will solve this problem.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...