Skip to content

TBM - Tournaments balance mod

User Avatar
#215
Auto-translated
Witness
Did you watch the tournament? The Dwarves were crushing everyone. They need to be nerfed, and severely. The second overpowered faction is Humans. Training 20 Paladins a week is excessive. Either the second building for retraining should be removed, or the cost of training Paladins should be increased. Let them train Archers. Dwarves should have the Rune of Exorcism, Elemental Resistance, and Magic Ward banned. In the tournament, I think everyone saw that they are completely overpowered.
The fact that someone played well with Dwarves doesn't mean they need to be nerfed. If Orcs get a super ability, and also take "Wrath of Fire" in their education, they immediately get the third level of Wrath, should they be nerfed too?
The Undead rely on numbers and the self-sufficiency of their army; the fact that they have low stats is not a problem at all, because on the second week, the Necropolis can be built, and the Necromancer doesn't need to enter the city for two or three weeks, just clearing out neutrals and gathering an army.

Added 5 minutes later
Witness
Demons are usually played as archers, in the Chaos league.
Well, Demons are mostly played as archers only because of the 4th-level archers, because it's very difficult without archers at the beginning, and the Dark Elves, if you didn't know, have Chaos as their main skill, just like the Undead have Summoning, and the Orcs and Demons have Attack, etc. A Warlock without magic is like a Necromancer with Light magic, it's pure absurdity
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь