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Walkthroughs for custom maps.

#2401
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So, regarding skills:
What, in my opinion, should definitely be included.
Well, Earth. That's a must-have.
Tactics! Water Magic. Because both for Luna and for Zydar, there are both skills related to this spell and troops that need to be neutralized by an expert in forgetfulness.
For Zydar (in my opinion), resistance is needed. It turns out that it doesn't drop for Elementals (what a fool I am).
The last one for Luna was Magic, I decided to keep it.

In general, I managed to free Hegg and kill two Barbarians behind the red barrier before reaching the maximum.
With Zydar, I managed to get Armageddon, take the Explosion spell, free the upper Inferno Castle, and capture the neighboring one from the Mage.

But I couldn't defeat Fafnir.
Apparently, I was doing everything too slowly.
Now I'm playing with Luna. At first, I didn't manage to get the breastplate from the Cyclops, so I had to go back. Now everything is neck and neck.

Zydar (freed from the Dungeon) is already resting in his native Castle on the 6th day of the first week.

Added 1 minute ago
"in the snows, you need to generate the correct save (which is also checked with cheats to level up the hero). 2
I think it's better to give troops at the start. After checking them, you can simply dismiss them without rewriting the map again, returning the hero to his inflated stats.
In my opinion, this is more convenient.

Added 11 minutes ago
Regarding Luna. When Luna reaches the Castle of Elementals, she will have 3 Angels (and maybe a few Fairies).
Be sure to buy Fairies in the Castle and take them with you.
Forget about reducing movement, without Fairies, it's a disaster.