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TBM - Tournaments balance mod

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#203
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Witness
The Dwarves have become overpowered. To fix this, I suggest reverting the cost of the Clan Hall to what it was in the original game (20 crystals). You could even make dragon construction possible through the construction of thanes. This would significantly slow down the Dwarves. Another option is to reduce the chance of Dwarves getting defense to 2-4%. Because with defense, stone skin, and runes, they become incredibly strong. Or, you could revert the logistics to a 2% chance to slow down their pace. As a last resort, you could adjust the growth rates or reduce their initiative. By the way, the Undead turned out to be weak. Only Mikhail was able to succeed with them. Maybe strengthen the Undead? And the Demons seem weak too. They could use a bit more defense.
Regarding the Dwarves:
This is a rather specific race that should, in principle, be ahead of other races in terms of construction, if only because some of their buildings are cheaper than those of others. However, the saved resources are used to use runes. You can play with the price of runes and make it dependent on rune knowledge (3 if basic, 2 if advanced, and 1 if expert) at the initial stage; this will slightly slow down their growth, but then everything will go as before.
If you reduce the chance of getting defense, then it will not be possible to get "Absolute Defense" (no matter what anyone says, it's overpowered, and with proper development, it can be obtained at level 23 with the possibility of taking 2 more skills).
Regarding the Demons:
As far as I know, the Demons are underpowered in almost all parts (starting with the third, where they have only one archer, and that one is level 2, and ending with the sixth part, where they were supposedly given a balance, but only the Warrior is more playable), and in general, they have only one level 4 archer, which greatly slows down their development. Yes, they summon reinforcements, but only two heroes are relatively playable: Daleb with a rapid-fire ballista and a first aid tent, and Nimue, the Gatekeeper.
However, it seems to me that this mod balances the game well and nothing needs to be changed, except perhaps to slightly strengthen the Demons by removing the dependence of succubus construction on the Mage Guild
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь