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Here's another small question regarding the game mechanics. All spells are divided into targeted, area-of-effect, and global types, but there are exceptions like teleportation, which require both a target and an area to be specified. As I understand it, are such spells completely unusable in combat? Attempting to cast teleportation always results in an error, and while enchanted arrow can be used, it has no effect. Is there a way to resolve this issue (I'm 99% sure there isn't, but just in case)?