Why should the weakening be indirect rather than direct?
What are reserve regiments?
Introducing additional features into the map is difficult and not particularly welcomed by many, for example you.
Well, while sm-s were playing, there was no imba. On hl+u the imba is obvious without rebuilding.
And here the imba is not obvious. It's just a type of gameplay
Many say there is, I also believe there is. You yourself don't deny it, you just consider the existence of an imba to be normal.
In your opinion and the opinion of others, everyone should be given the full set at the start and just play. Such a mechanism exists in linear games - Dotas and Warcrafts, but you don't play those. It's fully present there.
Any random game must have an imbalance - that is the driving force of a fun, exciting game. But you are trying to turn Heroes into a convenient pocket toy where it has long been necessary to click the mouse very quickly (this really puts me off - you win seconds here, and then lose hours in restarts, correspondence, arguments) and try to make a name for yourself in it
Your argument, as I understand it, is that a weak player should have a chance to miraculously beat a strong one. I disagree with this argument; I believe that a weak player should either become stronger and fight the strong, or play with equals for fun.
Yeah, give everyone three cons, a couple of hives per respawn (must be mirrored), and Dimension Door with fly and Town Portal with 5 uses per game. And then suffer. But then it will be - white starts and wins.
