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Whew. Glad it's not about me, but about Dirty and Baratortche. :rolleyes:
Because I didn't insist that increasing the game duration is absolutely out of the question.
And I wouldn't mind slightly increasing the game length at the cost of reducing overpowered elements. But only very slightly. By 1-2 in-game days, for example.
And by the way, let me clarify the idea that my proposal to fix the restructuring point where a player gains control – its meaning is actually closer to averaging rather than increasing the time to gain control.
So that one player gets it on the 1st attempt, and another on the 6th – make it 4 for both. Yes, 4 is more than the average (1+6)/2=3.5, but it's the lesser of two evils. You could even make it 3.
And if someone thought that this idea directly leads to an increase in the game duration, then I suggest you think again. You can also make it 1.
Then it would be a direct acceleration. There is a general idea separately, and a specific solution regarding the number of restructurings applicable to a particular template.