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Well, then add factors that weaken the overpowered element – but not directly (by setting time limits), but indirectly – with some additional features (introducing reserve units). That's what you're talking about.
Why is it necessary to weaken it indirectly rather than directly? What are reserve units? Introducing additional features into the game is difficult and not particularly welcomed by many, including you.
You see, without the restructuring, there was an overpowered element.
Well, while the CMs were testing, there wasn't an overpowered element. In HL+U, the overpowered element is obvious without restructuring.
They introduced the restructuring, but it's still there.
Many people say it's still there, and I also believe it is. You don't deny it either; you just think that the existence of an overpowered element is normal. Your argument, as I understand it, is that a weak player should have a chance to miraculously beat a strong player. I disagree with this argument; I believe that a weak player should either become stronger and compete with strong players or play with equals for fun.
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