It's clear that this idea wasn't well thought out. It's more like it just came to him in a rush, and Wojciech was the first to crack.
I'd like to clarify – my opponents in the team tournament between countries might have been upset after I achieved full control at the end of the second week, but I always have good luck, so I can't be upset. I just realized after watching streams and playing two games that playing for early damage is a waste of time.
Heroes is a game where no matter how many changes you make, you can't avoid situations where the balance is heavily skewed.
I think the arguments about "imbalance will always exist" are the best. This should be compared to "let it be bad, because it's already so bad that it can't be changed."
No, since the release of Heroes, we've introduced a lot of additional innovations: HD mod, animation acceleration, guild restructuring, city auctions, random maps, good rules, and many other things. And we shouldn't stop there.
You know why Maretti won all the tournaments on HotA, but the best Heroes player – FTS – can't do the same? Here's the answer – the central limit theorem. What I want to say is that the current Heroes is more unbalanced than it was 5 years ago. This isn't entirely correct, but the point is that the level of play today is much higher, and yet there is still a factor that spoils this theorem – early control. And what top players 5 years ago couldn't do properly, even Polish newcomers who have been playing Heroes for 3 months can do now. The purpose of this topic is to start a discussion that will ultimately generate good ideas for limiting the importance of this factor in the Central Limit Theorem.
https://ru.wikipedia.org/wiki/Центральная_предельная_теорема