Another good start, 2 native heroes at the start (one of them is Isra). A day's travel away were the Experience Stone and the Stable. I decided not to take a restart, because out of 8 heroes there were 4 Necromancers, plus I saw 3 Dragon Fly Hives. The beginning was good: Isra immediately took 2 Imp Caches plus many weak guards, and the skeleton count exceeded 200. But then problems began; Galtran just couldn't take Earth Magic, further scouting revealed only ranged guards, Animate Dead had to be rebuilt for several days, and all the Dragon Fly Hives turned out to be large. In the end, I forgot about an early exit, took 2 secondary towns (Conflux), bought Earth Magic for Galtran, and set my sights on taking 2 home Dragon Utopias on 121. But the opponent couldn't break through the GO on 121 and surrendered.
GGWP