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I tested the necessary part of the code – here’s how it works. Each time after the phoenix/elementals die, the hero summons them again.
elemental = 0 fenix = 0
function DefenderHeroMove(hero) if elemental == 0 then elemental = 1 startThread(UnitCastGlobalSpell, hero, SPELL_SUMMON_ELEMENTALS) end if fenix == 0 then fenix = 1 startThread(UnitCastGlobalSpell, hero, SPELL_CONJURE_PHOENIX) end return not nil end
function DefenderCreatureDeath(unit) if(GetCreatureType(unit) == 85) then print('fire elem dead') elemental = 0 end
if(GetCreatureType(unit) == 91) then print('phoenix dead') fenix = 0 end end