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Tournament on the 2SM4d(3) map.

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#29
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Xocenk
Additionally: restart when generating a Guard Outpost on a path without roads (optional, chosen by one of the players, only on the day of discovery and no later than turn 115).

What is the purpose of this rule? Why is the absence of a road in the Guard Outpost so critical?
Usually, if the Guard Outpost is on a path without roads, one of the roads leads directly to the opponent, resulting in an early encounter and a tech reset.