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Is this all you can write? Or is the main strategy on mirror maps not about tempo?
I can write a lot more, there's no need for provocations. At the very least, much depends on the color. Being red, I consciously decided from the start to build up a stack of weavers deep in my respawn, which took an extra 1.5 days. But then, in the center with a stack of 35+ weavers, I felt much more confident; I immediately started breaking Dragon Utopia with spoons and spent less timer on clearing. Had I been blue, I most likely would have played like Anton, ignoring some objects and rushing to the sands. Then, there is such a thing as "playing against the opponent." Helllight is perhaps the most tempo-oriented player on Jebus Cross in general. So why should I compete with him at his own game; wouldn't it be better to try and impose my own? There are also a number of smaller points, but I'm too lazy to describe them, sorry. But what I've already written clearly fits the description of "skill and strategy," doesn't it? Moreover, on regular Jebus Cross, these points don't matter at all; both opponents simply play based on the layout.
p.s. If there is a mirror sm-game, I'll sign up, it's interesting.