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[ТУРНИР-HotA] Hard Choice

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#58
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A typical CoolStoryBob discussion. Because of one "problem," they're suggesting changing the entire game mechanic. :smile11:

The biggest problem with capturing castles is when they're captured on turn 9 with a large number of morale boosts (this can take over an hour). I think the day is not far off when this will be shown in a tournament. Moreover, the problem here is not so much with the giants, but with the game time. In this situation, the player takes a very big risk, because the probability of misclicking over the course of an hour is very high, and they rightfully receive the reward.

However, gameplay and competitive priorities should be higher, and spending an hour in one battle, regardless of what kind of battle it is, is unacceptable (hello, saneok). :smile35: