Skip to content

[ТУРНИР-HotA] Hard Choice

User Avatar
#56
Auto-translated
HellLighT
Well, I see a possible solution to the problem: simply limit the extra time... within reasonable limits. For example, after the timer runs out in a battle, an additional 3 (5) minutes are given. If the player doesn't finish within that time, the autobattle automatically finishes the battle for them. And the fact that the opponent burns their timer at the beginning of the game is perfectly normal.
P.S. I read the previous page, and they were already suggesting something similar... which makes sense. We could create a poll.
Just imagine, you're playing Blitz-Jeb and, at the end of the timer, you attack a Garrison: rolleyes:

I once suggested another idea: if the time runs out in a battle, the battle can be ended, but the time spent exceeding the limit is recorded as a "debt" and then paid back in installments over the following days, up to a maximum of 50% of the daily bonus.

For example, if a player has a timer of 16+8+1 and exceeds the time by 111 minutes in a 10-minute battle, the second day will start with a bonus of 4 minutes, the third day with a bonus of 4 minutes, the fourth day with a bonus of 6 minutes, and then as usual, 8 minutes. That is, someone who spends half an hour taking a Guildhall will then play on a blitz timer for a week.