The respawn gave two external dwellings of angels and a level 3 Griffin Conservatory, though the second external dwelling was guarded by 20 upgraded Rocs, so it wasn't taken on the first week. In the end, instead of 11 angels, after losing two more to monks and in the Griffin Conservatory, I got 7. There was also a lucky "split" of Shiva with Oil, leading to her early demise. I urgently started leveling Grindan and played him out through the GO of nagas. The Center turned out to be dull, but I immediately saw my opponent, whose army was thinned out by the GO of archers and a block of Minotaurs. I shut him down with Shackles - thanks for the game!
Leveled Crag Hack and the Miner. The respawn - a big chunk of respawn with access to a GO - turned out to be blocked by a Dragon Utopia guard and a box (upgraded Minotaurs and Efreeti). 4 Griffin Conservatories: 1 + 1 + 2 in different places, and a couple of Dragon Fly Hives, and not a single external dwelling of bears or birds. No Slow spell was available, although I experted Earth for Crag Hack and moved the Miner to the desert exit. But magic was a complete disaster. My entry to the GO was decent, though - I picked up 2 boxes (35 upgraded dogs and 15 birds).
In terms of troops: ~70 upgraded dogs, 15 birds, ~12 ducks, 4 angels, 3 bears, and a couple of goblins.
I managed to sort things out in tactics - the archers ate the birds, ducks, and almost all the dogs.
But then a block of cows (turned out to be 98, of which 14 were upgraded) - guarding a prison. I was already at 124: no mana, I needed to drag myself to the castle. In short, they thinned my troops down to 2 angels and 2 furry bears.
After breaking through, I decided not to bother anymore and sent the Miner ahead on 1 angel, and on the hero from the prison I had artifacts and the remains of the army, and I was pinned down by my opponent with Shackles.
Thanks for the game!
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