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Introduction of Haven in the Stronghold vs. Dungeon tournaments.

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#128
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rebellious
There was absolutely no such goal. I perfectly understand that months of work have gone into this. And it's clear that the gratitude of the Heroes community is appreciated, but it's like sunshine on a cold day. And there will always be those who are dissatisfied. But that's the case everywhere; none of the developers seriously expect to make a profit, but donations are always welcome. And it looks different. It's more of a philosophical question.
Yes, all work should be paid for, but you didn't have the goal of making money. And, by the very nature of common sense, getting something, even a small piece of wool, from a bad sheep seems quite reasonable. But I am skeptical of any digital product because it is just a digital release, not real work. It's just that at some point, the global copyright lobby took over and started making money, while the position of opposing pirates and the like is quite weak. For me, any new feature in a mod was almost like a dream come true. I can only talk about this once every ten years, but I can constantly offer criticism, and I see that as correct or necessary for development.

The reason could be something smaller, but no one will really bother for a pittance.

I also don't know if I wasted the time I spent in Heroes, or if I had a good time. Either way, it's in the past. But the fact that sometimes you are tense from fast mouse manipulations can sometimes take away from the fun. Speeding up the game by intensifying the players' actions is still unnecessary. Even the timer. If it were per action, it would be much more pleasant. And the issue is not that someone is young or old, and they can barely move the mouse. This is primarily a game for enjoyable time spending, and only then a tournament platform, and definitely not a commercial one.

If there wasn't that small, great checkmark for accepting a turn, it would drive many people crazy. Being constantly tense is tiring. And many use the pause between turns for anything but thinking about the next move. The effect of changing activities also works.
The problem is in the early encounter or even the encounter of opponents on the map. And how they were called: [Victims of the Temporal Rift].
So, if blue is ahead in development (in map exploration) of red and ends up on red's route earlier, then, under normal circumstances, without any tricks, some kind of encounter-battle or avoidance of it would have already occurred, or some kind of meaningful action. And blue already ends up in red's role, with a disadvantage, and not vice versa, and the map is already revealed. You have to reload, but from the previous position. Thus, the natural course of events is disrupted.
This can be prevented by some complex mathematical calculation, if suddenly the distance between the opponents (flags) in a straight line (on the road, even without flight in mind) suddenly decreases rapidly, and in relation to time (turn reserve). And if it is close to critical (to the visible radius or one and a half times), then stop or create temporary delays.
I'm not criticizing your position regarding paying for software, but based on what you wrote, you clearly underestimate the work involved, or you consider the Heroes community to be slaves by default.
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привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=