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Introduction of Haven in the Stronghold vs. Dungeon tournaments.

#121
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Dirty_Player
As a tournament system, the Swiss system is best suited to identify the X strongest players out of N participants, because to be among the leaders, you have to beat the leaders...

And as usual, no one has offered any suggestions regarding the rules.
It was too late to get involved in the discussion and offer suggestions. It could have been done at the end of the last tournament or even during it.
There are variations of the Swiss system, and that's where the Buchholz system will really shine, and it will also motivate players from the lower part of the table not to drop out too early. Intrigued? :cool:
The point is not that the strong play against the strong, but in a mixed order, and with a different order for each round.
For example, in the 1st round, select half of the players (either by drawing lots or by ranking) and give them the right to choose an opponent from the other half. In the second round, select one player from the group, and he chooses his opponent. Then, in some round, give the strongest players (or those from the top of the tournament table) the opportunity to choose. At some point, it will be beneficial to choose strong opponents, or quietly go through the weaker players. The weaker players can play against each other, but they will still remain interested. In any case, there will be constant interest in the tournament situation. The system is quite flexible. But it will identify the best. Perhaps it would be worth holding a multi-round tournament of this type, with 20-30 rounds.

As for the Online Heroes (OH).
It is obvious that money is the deciding factor here, and not some progressive aspirations of players to save time. And you can immediately see who is deeply interested in this. Trying to turn a fan-made, cute game on an engine from the last century (yes, yes, it's that old analog landline phone) into a modern financial platform is at least irrational. And the first complaint here, however much I would not want to say it, should be directed at the author of the mod, who allowed the attempt to monetize or commercialize the game (and it started with a small change to the gameplay, which no one was going to change either). By the way, the copyright holders may take up this issue, strangely enough. Heroes have not yet become free software, and more than 95% of people play on "pirated" versions. As a programmer, he is well aware of these various shareware or proprietary applications, or rather, how they are not respected by the creators of freely distributed software. And about how such experiments can end badly, because they divide the community (by the way, HotA also made a significant contribution to this, but that's a separate topic). And the dynamics of income will also decline. I will not pay for any software in principle, because it is not worth it, and I do not earn money with it. For example, I do not know the motivation of the Creator of this site, but I think that he is a philanthropist. And the survey itself is essentially incorrectly formulated, because the basis of OH (in the current situation) is money. And there is not a word about it.
I have used OH myself when possible. It saves time. But there is also a huge problem when the course of events is disrupted. This has happened more than once in the tournament. And a lot of time and emotions are spent on analyzing the situation.