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Introduction of Haven in the Stronghold vs. Dungeon tournaments.

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Everything written below has nothing to do with the OХ topic. But it seems that right now all the action and discussion is happening here.

In any tournament, there are different players. Some fight for victory, some objectively do not fight but think otherwise themselves, and others (like me) make up a not-so-unimportant crowd — playing for enjoyment/fun/gaining experience/learning. If you remove this last group of players because they have little chance of winning, it won't end well for the tournaments on HeroesWorld as a whole.

The issue of withdrawals, it seems to me, arises either from simple disorganization or from the second group. That is, a player registers with the desire to fight for victory, and when that possibility disappears, they lose interest in continuing to play.

I don't know the best way to solve this, but personally, I really like the Swiss system overall as a format. With a normal tournament progression under this system, players mostly compete against opponents of more or less equal strength at all levels. The Olympic and Round-Robin systems, of course, also have their own pros and cons. And it's probably good to have some variety.
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