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Suggestions for a SOD mod.

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#23
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Dirty_Player
I consider this to be the key post of this thread.
I.e., the person had a bunch of ideas, and then he reconsidered everything and it turned out to be uninteresting after all.
And what's so surprising about that? At the time the thread was created, I had six months of "experience" in Heroes, and now it's been two years. Naturally, my understanding of the game has grown during that time.
to introduce any changes into the game, there would need to be such drastic reasons that it's hard for me to even come up with an adequate example. People here have already correctly written that with any changes, there will always be those who are dissatisfied. Not to mention, there was a recent debate about what Naga Banks should actually give, and what the author is proposing would just blow everything up.
Here it's a matter of positioning; there's no desire to just create something to replace "SoD" — it was, is, and will be.
There is a desire to make a "Fresh Mod," where visually everything is the same, but tactically and strategically, there is a lot that is new.
Got tired of playing SoD, played a few games with "Fresh." Diversity and the ability to choose are good things.
For many online SoD players, there are essentially no other options right now, other than playing single-player mods.

Speaking specifically, one could still find some arguments for moving spells between schools, but Blindness on two hexes is a clear overkill. Why only two hexes? Maybe make it the same area as Berserk? Or maybe Mass Blindness? No offense, but you'd have to really not understand the power of a spell to suggest THAT? :confused:
Now, that's more or less substantive criticism. I'll explain everything now.
So, why does Blindness need to be strengthened.
The main goal of the magic rebalance is to make the schools competitive.
An excellent case where this is tested is breaking through ГО on Jebus Cross.
Right now, breaking through it with anything other than "Earth" is painful.
Accordingly, the task is — we need to be able to break through ГО comfortably with expert Fire magic. How can this be done with minimal changes and complications?
Expert Blindness on 2 horizontal hexes is exactly what will allow this.
On average, with 2 castings of Blindness (16 mana), many ГОs can be broken through.
At the same time, in the final stage this won't be imbalanced (unlike the original proposal) because it is countered by positioning.