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Suggestions for a SOD mod.

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#22
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I believe this post is the key one in this thread.
Kventin
Over 1.5 years, I have rethought many things, and much of what was proposed is no longer relevant – for example, a separate school of magic, or moving the prayer spell.
And my vision of the skills is completely different now.
However, blindness affecting two hexes seems like an interesting solution at the expert level.
In other words, the person had a lot of ideas, but then he rethought everything and it turned out to be uninteresting. In order to introduce any changes to the game, there must be extremely compelling reasons, and I can hardly come up with an adequate example. As was rightly said here, any changes will always have dissatisfied people. And what can we say when even recently a heated discussion arose about what the Naga jars should actually give, and what the author proposes would be even more explosive.

If we talk specifically, then with the movement of spells between schools, one can still find some arguments, but blindness affecting two hexes is a clear disgrace. Why only two hexes? Maybe make the same area as the Berserker? Or maybe even mass blindness? No offense, but how can one not understand the power of a spell and suggest SOMETHING like that? :confused:
Ben80
And, unfortunately, I completely disagree with the desirability of changes for most players – the suggestions from players that I read on the forums only cause bewilderment (in a mild form)...
That's what I'm talking about. What one person considers essential, seems like complete nonsense to another.