Auto-translated
I replayed the map from version 1.1. This time, I didn't repeat the same mistakes; one attempt was enough. In the tavern, I chose Dugald and completed the map in 65 days. Edward only focused on gathering resources. He wasn't interested in building training halls, and the orange dwarves died out prematurely. Compared to the previous version, the dwarves are more lively, which is a nice change. But now, you have to defeat them more carefully, or they might run away with the artifacts. I liked the new version of the mining mechanic.
I was surprised to learn that "To use the mentor's services, you need to pay him...", but he doesn't accept bribes; perhaps he feels bad for the state.
Hangwul is still a cheater, but there's always a way to deal with any cunning opponent. My special project for him – Iris – worked very well.
I was glad to see the complete set of dwarven armor removed from the final hero.
The removal of the main hero had a very positive effect – I enjoyed the map, and it's fun and interesting to play. Thank you to the author.
Thank you for another review.
It seems that specializing in knights is very disadvantageous. What does it even give, besides increasing vigilance?
And where did you find out about the mentor, D?