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I replayed the map from version 1.1. This time, I didn't repeat the same mistakes; one time was enough. In the tavern, I chose Dugald and completed the map in 65 days. Edward only focused on gathering resources. He wasn't interested in building training halls, and the orange dwarves died prematurely. Compared to the previous version, the dwarves are more lively, which is a nice change. But now, you need to attack them more carefully, or they might run away with the artifacts. I liked the new version of the mine.
I was surprised to learn that "To use the mentor's services, you need to pay him...", but he doesn't accept bribes; perhaps he's offended by the state of affairs.
Hangwul is still a cheater, but there's always a way to deal with him. My special project for him is Iris, and it worked very well.
I was glad to see the complete set of dwarven armor removed from the final hero.
The removal of the main hero had a very positive effect – I enjoyed the map, and it's fun and interesting to play. Thank you to the author.
I was surprised to learn that "To use the mentor's services, you need to pay him...", but he doesn't accept bribes; perhaps he's offended by the state of affairs.
Hangwul is still a cheater, but there's always a way to deal with him. My special project for him is Iris, and it worked very well.
I was glad to see the complete set of dwarven armor removed from the final hero.
The removal of the main hero had a very positive effect – I enjoyed the map, and it's fun and interesting to play. Thank you to the author.