In short, the map is very interesting, but not without its flaws (at least for the Swordsman).
The pros:
- The very fact that there is a choice of 4 in-game difficulty levels and, accordingly, 4 sets of tasks is great!
- Really beautiful graphics. For me, this is a metric that I can't evaluate and generally don't pay attention to, but the icons of artifacts-indicators of the stage look beautiful on the minimap.
- A magnificent scripted sequence of changing landscapes in the barbarian lands.
- Interesting puzzles (which is essentially the main hallmark of the map). In fact, this is the most important point. I really liked, for example, the labyrinth of rusty and the white tent. Some are simple, some are not so simple, some are magnificent :) There is a lot that could be described in more detail, but why spoil it?
- A great idea with the minimap and "following the sheep." But there is an immediate drawback - this should have been highlighted much more clearly for the player. This is a hint, yes. But it is also an additional element of intrigue. The player would have much more impressions if he understood the additional meaning of this section. The same story applies to the "legend." The idea is cool, but it is far from obvious that it should help.
Cons:
- Too many unnecessary objects that confuse, prevent you from getting a complete picture, or simply distract. This is partly due to the different difficulty levels, and partly to the companion training. This causes confusion, but you have to get used to it. The extra objects are explainable, but not always. This is not only a mathematically calculated map, but also a considerable amount of creative chaos.
- Rather boring and monotonous battles. And there are practically no puzzles in the combat part. I think this area could be improved. In Paragon, the level of battles is also quite weak, but there, in my opinion, the range of ideas for battles is much wider than in TLC. Yes, the map has its own strengths, but having more of them wouldn't hurt. I strongly recommend that the author study the battle ideas from other maps. In particular, for general development, or play Metataxer's Revenge himself or study the exemplary guide from RoseKavalier http://heroescommunity.com/viewthread.php3?TID=42172
- You may feel like Schrödinger's cat - being dead and alive at the same time. Or a comparison with the event horizon of a black hole. You seem to be living normally and solving puzzles, but it turns out that you crossed the event horizon some time ago and, according to the laws of physics, you will not be able to return (except with the help of a cheat time machine). The very fact of such a period is stressful, although the author tries to reduce such periods to a few days. But, for example, in the case of the white tent, the flight beyond the event horizon can be several game months.
In conclusion, the amount of text about the cons should not discourage you. The map deserves its positive marks and the opportunity to play and test your level of understanding of the game's mechanics. And I have to complete it as a Fanatic, and I have a feeling that I will have to work hard :) And prepare a set of white flags for the author in order to get hints :)