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#15
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Inquisitor;111073
[my humble opinion on this topic]
What's the point of all this fuss?! :D What's the difference between cheating by looking at the map during a tournament run and looking at the map every day while making an extra save, which is then deleted from the run? ;) The result is the same! The map is visible! Conclusion: it is necessary to allow this type of cheating, such as revealing the map. Let's make life easier for tournament participants :), because they are coming up with all sorts of workarounds :)
In principle, I agree with your idea, but here's the thing. The organizers are also trying to make their lives easier when checking saves. Therefore, if they allow this cheat code to reveal the map (which is quite logical), how will they then determine with their special programs who used which cheat codes to complete the map? Maybe someone besides nwcwhatisthematrix also used nwctrinity. It's hard to figure out right away. Then they would have to check each player's daily saves. So, they chose the lesser of two evils. They banned the cheat for revealing the map. Although, you are not prohibited from doing this on a test save. IMHO. ;)

Added 5 minutes later
Inquisitor;111031
You need to save after each hero movement, moving them the minimum distance (one cell on the game board).
:) well, that's too much. Personally, I make saves like this per turn:
1. Beginning of the turn
2. Saves before and after battles
3. Before and after building
4. End of the turn for each hero, if possible
5. Before and after buying the desired hero, to record the next hero in the tavern.
6. End of the turn

This really makes life easier both when replaying and when writing descriptions if needed. :)

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